Briefing room
Here's my progress on the Enterprise briefing room.
Yep, I'm a nerd.
Room lighting is hard.
Making the world safe for really geeky 3D since 2003. Here I will rant, gripe, and point you to stuff that you most likely read anyway, but you can now be comfortable knowing that I read it too. Lots of Star Trek and Battlestar Galactica are to be expected.
Here's my progress on the Enterprise briefing room.
Yep, I'm a nerd.
Room lighting is hard.
at 8:15 AM
1 comment:
Something like that. It's the way that two or three light sources bounce off of everthing in the room. There are ways to solve this, but most of them involve insane render times. A bad bad thing when you're doing animation.
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